While I was half way through drawing out the environment for my scene, a medieval lab, I was able to have a chat with Justin. He saw the giant machine that dominates the scene and said that I should design it as if it was it's own character, using the same ideas I designed my character with. He also said it would look great if it was bent over slightly, as if it was top heavy or as if it was designed by an absent minded individual. I am very happy with the way this came out, although I think I overdid it with the riveted metal. The main idea behind this machine is that its an all in one smelter. Ore goes in at the top and it spits out metal bars in the quenching tank at the bottom. I thought I'd add a bit of magic into my story, in the centre of the machine is an ever burning fuel source. I figure if in the world it is possible to make gold, why not more things? I think it makes sense for an absent minded character would have something like this, how many times woul...
OGR 09/02/2018
ReplyDeleteHi Ollie - so, you've got a workable story here, though the briefcase is largely irrelevant here. It could be a skateboard or a teatray or an ironing board for all it contributes to the molecules of the story. I suspect there's just a small conceptual adjustment you could make to really use it as a proactive and specific element, but time is ticking and you have a huge amount to do. I like the happy ending actually - the origin story of an unlikely double-act - sweet.
There are three issues you'll need to deal with between now and submission: the first is your script is not a script - it's a series of headings and then some prose telling us what's happening, but not then unpacking that action into types of shot etc. One of the learning outcomes we'd like you to come out with is some experience in formatting your screen direction in accordance with the proper conventions. You appear to have struggled a bit with Adobe Story (and why we need to know this in your script document is anyone's guess; imagine that you were to write 'I struggled to use Word' at the top of your CV or a job application and you'll perhaps see how daft this looks to the rest of us...). You'll need to actually 'write' your script - and this process will help you move onto your storyboards. The storyboards you've presented here I'm assuming to be for your benefit (getting it out and getting it down) and not yet ready for the attention of others. I found it very difficult to follow. Again - one of the outcomes we're looking for from students is a storyboard that shows you've learned the conventions of storyboarding and applied them dynamically to the directing of your own script.
As a student with limited experience of drawing, it's no small challenge to take on a story idea populated by a stunt fox and a figure-skating penguin! What this means is you're going to have to work really hard at getting better at drawing and thinking creatively about designing characters in advance of modelling them in 3D - you won't have to model them this time obviously, but we expecting you to present them (and this understand them) accordingly. My advice is to stylise boldly, so go fun and cartoony and bipedal, so...
https://s3.envato.com/files/150746708/Cartoon%20Penguin%20FF%20p.jpg
https://s3.envato.com/files/200906976/Cartoon%20FoxD%20p.jpg
We're looking for this level of understanding of your characters in terms of expressing them as model sheets, so...
http://www.iamag.co/features/itsart/wp-content/uploads/2016/02/cover-simpsons.jpg
http://conceptartempire.com/images/wparchive/model-sheets/02-two-stupid-dogs-model-sheet.jpg
Because of the madcap scenario - I also suggest you look to the likes of the Loony Tunes canon in terms of thinking about your approach to the environment work - the zoo etc:
http://markinternational.info/data/out/112/219574025-looney-tunes-backgrounds.jpg
Notice how it's chunks of flat colour, with line art to finesse the detail. I'd like to see you 'not' drawing Ollie - but working with the drawing tools in Illustrator and/or Photoshop to create some work. I don't think you drawing with a pencil is going to move you on far enough or quick enough.
Just as an aside - on myUCA in the FSTS folder, there are script resources (example scripts to help guide you in terms of setting our your own) and also loads of practical guides to character design, animal and human anatomy and so on. You've also had those primary classes with Justin in terms of shapes and structure. I am expecting to see some of this input making a difference to your output, Ollie.