While I was half way through drawing out the environment for my scene, a medieval lab, I was able to have a chat with Justin. He saw the giant machine that dominates the scene and said that I should design it as if it was it's own character, using the same ideas I designed my character with. He also said it would look great if it was bent over slightly, as if it was top heavy or as if it was designed by an absent minded individual. I am very happy with the way this came out, although I think I overdid it with the riveted metal. The main idea behind this machine is that its an all in one smelter. Ore goes in at the top and it spits out metal bars in the quenching tank at the bottom. I thought I'd add a bit of magic into my story, in the centre of the machine is an ever burning fuel source. I figure if in the world it is possible to make gold, why not more things? I think it makes sense for an absent minded character would have something like this, how many times woul...
Hey Ollie - as is increasingly characteristic of you, lots of invention here... my advice is that you need to 'tidy up' your shapes - at the moment, there's a complexity and asymmetry that will struggle to translate appealingly in terms of character design for 3D - can I suggest you use the custom shapes tool in Photoshop (for example) and then use the 'Transform' tools to manipulate the shapes, as these tools ensure the lines/curves etc are pure and strong and unbroken, which will give you a cleaner foundation for accessorising. For example, if you were to use the 'ellipse/oval' shape tool in Photoshop - so start with a basic egg-shape - and then use the transform tool to create variations of the shape - you'll soon generate a whole bunch of new iterations that will have strong, clean silhouettes... have a go.
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