While I was half way through drawing out the environment for my scene, a medieval lab, I was able to have a chat with Justin. He saw the giant machine that dominates the scene and said that I should design it as if it was it's own character, using the same ideas I designed my character with. He also said it would look great if it was bent over slightly, as if it was top heavy or as if it was designed by an absent minded individual. I am very happy with the way this came out, although I think I overdid it with the riveted metal. The main idea behind this machine is that its an all in one smelter. Ore goes in at the top and it spits out metal bars in the quenching tank at the bottom. I thought I'd add a bit of magic into my story, in the centre of the machine is an ever burning fuel source. I figure if in the world it is possible to make gold, why not more things? I think it makes sense for an absent minded character would have something like this, how many times woul...
Morning Ollie - so yes, this format is much more immediate and to the point. We have a 'Goldilocks' model on the course - you know, when the porridge isn't too hot or too cold, but 'just right' ... I think that it's likely the client will ask you for more educative content here - i.e. that you express the principles in a clear way in some format that makes the information more instantly 'recognisable' to the curriculum etc. I think this version is much improved on your previous epic, but in reducing it as you have, I think something content is missing (so the porridge isn't quite at the the perfect temperature yet). One bit of advice would be to change the names of your characters so they include their original names more obviously - for example 'Captain Carbon' - as opposed to The Ashen Avenger - what this means is that young people revising from your film won't have to also remember what our hero personifications mean - The Glucose Golem is more powerful/memorable/useful for just including the word 'Glucose'. It's as I've said to a few students - the metaphor you're using must be subordinate to the information you're trying to get across - not the other way around. For example, in terms of other content on screen, finding a way to get the chemical symbols on screen as part of your character's introductions? I want you to think about you revising from your own animation and what you'd need/want from it in addition to the fun idea of them being this team of heroes. This is already much improved in terms of the 'do-ability' of this idea - but think now about opportunities to up the 'useful-ness' too.
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