While I was half way through drawing out the environment for my scene, a medieval lab, I was able to have a chat with Justin. He saw the giant machine that dominates the scene and said that I should design it as if it was it's own character, using the same ideas I designed my character with. He also said it would look great if it was bent over slightly, as if it was top heavy or as if it was designed by an absent minded individual. I am very happy with the way this came out, although I think I overdid it with the riveted metal. The main idea behind this machine is that its an all in one smelter. Ore goes in at the top and it spits out metal bars in the quenching tank at the bottom. I thought I'd add a bit of magic into my story, in the centre of the machine is an ever burning fuel source. I figure if in the world it is possible to make gold, why not more things? I think it makes sense for an absent minded character would have something like this, how many times woul...
Ollie – If there is one trait in your work that is emerging above all others it is ‘lack of effort’. Sorry to put that as the first thing in your feedback but I am disappointed by this (barely an...) OGR. Likewise, I can see the same problem in your title credits submission (I will give you feedback for that later). Unfortunately, you haven’t given me much more to talk about in this feedback, we’ve discussed this idea multiple times, we know it’s a good idea, it has professional/commercial precedent (Trap Door etc), its based upon your own character design project, and it’s something you seem enthusiastic about in conversations. All great except there is no practical progress. Ollie, the ball is firmly on your side of the court in terms what to do next to fulfil the potential of this project – It has a lot of potential too. If you are struggling about what to do then please come and see me and we’ll discuss solutions. If not, all I can add is that this project won’t make itself. It’s time to go to work Ollie and not make lists about working (last page).
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