Major- Ship and room designs
I wanted to design the ship before I jumped into the insides. I did this because I wanted the ship's layout to make sense and not be some kind of random mess. I started looking at ships designed in a retro 60's ish style but found most of them to look like rockets, which is not what I really wanted, or they looked too big, even when I tried to mentally scale them down while drawing. At first I tried to draw these ships, however I found more success blocking them out in 3D. I used my sketches as a starting point before adapting them into a shape that can work, below are a few examples. With this final model, I took a screenshot of the side and plotted the rooms of the ship. I then took this back into Maya, modeling the rooms as I drew them here. I quickly found that the rooms were too big, leaving lots of empty space. I want a more compact space, I want the ship to feel like it can just about accommodate the one person. After fixing the room size...